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  • Introduction
  • Getting Started
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  • Frequently Asked Questions
    • Overview
        • Active Material
        • Active Shape Key
        • Active Shape Key Index
        • Camera Parent Lock
        • Color
        • Crease
        • Delta Location
        • Delta Rotation (Euler)
        • Delta Scale
        • Dimensions
        • Disable Selection
        • Disable in Renders
        • Disable in Viewports
        • Display All Edges
        • Display As
        • Display Axes
        • Display Bounds
        • Display Bounds Type
        • Display Instancer
        • Display Name
        • Display Texture Space
        • Display Wire
        • Euler Rotation
        • In Front
        • Instance Faces Scale
        • Instance Type
        • Location
        • Lock Location
        • Lock Rotation
        • Lock Rotation (4D Angle)
        • Lock Rotations (4D)
        • Lock Scale
        • Orient with Normals
        • Parent
        • Parent Bone
        • Parent Type
        • Pass Index
        • Quaternion Rotation
        • Render Instancer
        • Rotation Mode
        • Scale
        • Scale to Face Sizes
        • Track Axis
        • Type
        • Up Axis
        • Usage
        • Use Crease

Lock Rotations (4D)

Description

Lock editing of four component rotations by components (instead of as Eulers)

How to Find

In Data Type Selection Interface:

  • Select Data Type: Object

In Object Selection List:

  • Filter Menu > Transform > Lock Rotations (4D)

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