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    • Overview
        • Camera
        • Depth
        • Diffuse
        • Distance
        • Factor
        • Falloff
        • Glossy
        • Height
        • Map Resolution
        • Max Bounces
        • Minimum
        • Sampling Method
        • Shadow Caustics
        • Start
        • Step Size
        • Transmission
        • Use Ambient Occlusion
        • Use Mist
        • Use Nodes
        • Volume Interpolation
        • Volume Sampling
        • Volume Scatter

Step Size

Description

Distance between volume shader samples when rendering the volume (lower values give more accurate and detailed results, but also increased render time)

How to Find

In Data Type Selection Interface:

  • Select Data Type: World

In World Selection List:

  • Operation Menu > Cycles World Settings > Volume > Step Size

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